
WCCFTECH had the opportunity To discuss with Alex Heise, director of business development at Virtuos North America, and Eoin O ‘Grady, technical director at Black Shamrock to discuss Nintendo Switch 2 and system capacities. The speech quickly turned to the power of Nintendo Switch 2 and Eoin O ‘Grady informed the site that he thought that any game that works at 60 images per second on the Xbox series should in theory be able to be worn towards the Nintendo Switch 2. Virture has reached many notable ports in recent times, including Dark Souls Remastered, Remastered Hagastered and, more recently The Ender Scrolls IV: Oblivion.
In terms of gross console performance, do you agree that Switch 2 is closer to Xbox series than PlayStation 4, which allows developers to wear their current generation games more easily to equipment?
Eoin: GPU-GPU, the Switch 2 operates slightly below the S series; This difference is more visible in portable mode. However, the S series does not support technologies like DLSS, which the Switch 2 is. This makes the GPU capacities of the two comparable consoles overall.
CPU, there is a clearer distinction between the two consoles. The Switch 2 is closer to the PlayStation (PS) 4 in this regard, having a little more powerful CPU than the PS4. Since most games tend to be more linked to the GPU than the CPU when they are well optimized, the impact of this difference depends largely on the specific game and its target image frequency. Any shipping game at 60 IPS from the S series should easily wear the Switch 2. Likewise, a game of 30 IPS S series linked to the GPU should also wear well. Games with complex physics, animations or other elements with high processor intensity can arouse additional challenges to reach 30 or 60 IPS or require additional optimization during portage.